The Making of Distant Futures – Apocalypse, Post-Apocalypse, and Post-Post Apocalypse in Dune, Star Wars, and Mad Max…

…or, Kevin’s In Love With Settings

This is the second of three essays I’m going to write inspired in part by the new Dune film. Maybe it’ll end up being the third because it’s the widest ranging topic. It’s about set up, but not pay off; it’s about implication, which I suppose was also a major thrust of the review essay. Here I want to talk about the interstellar civilizations of Dune and the Star Wars galaxy, as well as the post-nuclear destruction/environmental degradation of Mad Max.

A trailer for a new Star Wars show called The Acolyte has been released. My initial reaction was mixed-to-negative. Most Star Wars live-action of the past decade has been bad, especially the last three years, except for Andor. To me, the trailer looked very much like telling the same story that’s already been told. The interview in The Hollywood Reporter with the showrunner Leslye Headland, who co-created Russian Doll, made me more excited. There were bemused negative reactions to the trailer from culture critics I respect, as well as the smothering fanboy backlash anyone could have predicted and about which I have written before. But either sample among the spectrum of critique – “it’s funny to do the same thing again” and “this is actually different and that’s why it’s bad” rely on engaging with the implications of the trailer’s premise as set against what’s been implied or explained as the sociocultural and sociopolitical structure of the world that already exists. We can hope to see changes in attitude to express social differences in different eras of the Republic, but we can’t reasonably expect different technology.

Star Wars is one of my favorite examples of the phenomenon I want to get into, about what hangs in the background of the setting of advanced societies, in part because I’ve just spent so much time with a galaxy far, far away. The podcast A More Civilized Age, and to some extent the podcast A People’s History of the Old Republic, as well as myriad essays written by other people about the prequels, are some of the things I’m engaging with here in addition to my own experience watching the movies, playing the games, reading the comics. The question is about the relative stagnation of technology across thousands of years not as a matter of lacking creativity from writers, directors, and so forth, but taken as an expression of the post-post apocalypse, the idea that the intergalactic civilization and every global civilization that exists within it, is living in the wake of barely-remembered or completely-forgotten collapses. The wide spread of galactic civilization means that there are different levels of technology in minute ways between spaces, but a lot of similarity as well, yet frequently a lack of advancement in everyday transportation or communication technology, as well as an incredible lack of record keeping.

The obvious real-life reason that the Old Republic approximately 4,000 years before the original films and the sequel trilogy set decades after the original films share broadly similar levels of technology is that you want to be able to maintain a continuity within the setting even when you are distinguishing it by using different planets, characters, factions. But, taking that alongside story notes like (1) that Luke and his Uncle Owen need a protocol droid to talk to their moisture vaporators (and Luke and the Rebellion needing astromech droids to talk to their starships) and (2) people across the galaxy seemingly forgetting thousands-year-old institutions like the Jedi under the Empire and the New Republic, a picture is painted of a society where people don’t understand how the things they rely on function, and societal and institutional memory is broken. These aren’t the most persistently explored analogies in Star Wars relevant to or resonant in our culture, but they are persistent, resonant, and besides that just flesh out an interesting galaxy far, far away. If you go back to Tim Lebbon’s Dawn of the Jedi: Into the Void novel, tens of thousands of years even before the Old Republic, humanity and the alien species it spends time with are within a few hundred years of beginning settlement of the galaxy, and lightsabers hadn’t been invented yet, but space travel had been. The story goes to length to explain early Jedi as institutionally morally corrupt from the outset, though their code is different than their spiritual descendants. Regardless of that, even there is implication of the known galaxy being the product of an intergalactic colonization effort as of yet unexplored in canon.[1]

Meanwhile, with Dune and Mad Max, the gaps in understanding are less implied and more textual. Dune is set tens of thousands of years in the future; Mad Max at some nebulous point in the next century. Dune is premised on a global human rejection of “thinking machines” (advanced computers and robots) that culminated in the “Butlerian Jihad” when such machines were destroyed, and mental conditioning (and eugenics) advanced to the point where people have psychic powers, can use drugs to mentally fold time for space travel, and some act as “human computers” (AKA “mentats”) in a baroque neo-feudal intergalactic imperial-religious-technocratic triumvirate inspired by mid-20th century global capitalism. There has been less forgetting and on the part of the characters in the story and more just a gap in our knowledge – Frank Herbert’s Dune is written in parts like a history book and includes in its glossary appendix (one of five appendices) a definition of religious text, the “Orange Catholic Bible” which “contains elements of most ancient religions, including the Maometh Saari, Mahayana Christianity, Zensunni Catholicism, and Buddislamic traditions.” I.e., in the ancient past of Dune, many of our religions of today had already hybridized with each other.[2]

Alternatively, the Mad Max sequels posits a world of barbarism, where civilization is struggling to recreate itself in an ignorant and violent fashion, another sort of struggling emergence of kingdoms and slavery congregating around resources like what remains of oil. The aesthetic of the films (except the original, where the world is amid collapse but not as sand-swept), and the 2015 video game, is the sandy wastes of post-apocalyptic Australia whose environmentalist themes come through in the depleted, barren, starving world. In the original Mad Max, the setting alerts the audience that this is “not far from now;” the second film, The Road Warrior, opens depicting nuclear war as the set up. The videogame is less clear about that, but its setting echoes the film that came out the same year, Mad Max: Fury Road, one where poisoned humans live in caves, bred as warriors to pillage and plunder for charismatic psychopaths and zealots that have concentrated resources (like water, fuel, and bullets) under them; the whole world we see, all technology and clothing, is salvaged and refitted.

I reference the videogame because it is so deeply interested in you as Mad Max interacting with the denizens of the waste that have recreated little societies, often built around raids, slavery, and ornamentation which invokes combinations of ritualistic body art and pain worship. It’s a road-and-vehicle based society from the outset of the first film, which is visually focused on prairies and small towns, and onward into the desert pseudo-civilization of the post-apocalypse. Over the course of the movies, we see humanity move further from the vestiges of civil society, in both physical and metaphysical institutions, as the protagonist becomes a wandering pseudo-mythical character, a traveling fable of vengeance and survival in a world gone mad, holding on to what little remains of his own sanity after the murder of his wife and child.

In a way, I feel like these three settings (or settings with similar premises) could work on a singular space-time continuum, not because I think they *need to*[3] or it would make it better but because I think the procession from one form of this society to another is fascinating. Let’s say a couple of decades sees the mass destruction of computing technology across the world. The subsequent chaos leads to depopulation and war.[4] The resulting society rebuilds itself along different structural lines, eventually finding its way to the stars. The reintroduction of thinking machines into this galaxy-spanning civilization leads to overreliance on them again. Eventually humanity is separated from memory, and depending on humanoid and animal-like robots to interact with the machines they need for their everyday tasks and jobs.

Dune is on the mind because it’s never far from it, but also Denis Villeneuve’s second of three proposed Dune films has come out, to some commercial success and critical acclaim (though WB is now undercutting its Dolby Digital and IMAX screens for a Ghostbuster’s movie). It put me in mind to think about adaptation and interpretation, and I’ll link to that piece once it’s finished. But, in any case, I must sadly admit that I love lore and worldbuilding. Not at the expense of story, but I love when the world is assembled in an interesting way for characters to move through and interact with; the economy with which this is done in books like The Stars My Destination. The adaptation point – even if I hate how attached some early criticisms of Villeneuve’s aesthetic were to lionizing what Lynch actually did and what Jodoworsky dreamed of doing, the things that were kept in and left out and people’s outsized reactions to them all speak to the world Frank Herbert created.

His space fantasy far-future feudal intergalactic society is a strange place. People walk into traps with their eyes open because honor demands it of them, yes, but that’s far from the most spectacular or unique part and the thing about implications is that having them spelled in new explanatory stories is seldom satisfying. What we have in all the implications within a setting are hints and teases. When we see people being bled alive upside down for their blood to be used to ornament the Sardaukar, we learn about the brutality of Sardaukar without having it explained that they’ve been trained on a prison planet. It’s nonetheless very interesting to think about how they came to be so tirelessly devoted to the Padishah Emperors (which I guess is why Brian Herbert and Kevin J. Anderson wrote about it), how their society was so organized.  There are the gigantic, maybe world-sized spaceships that smaller spaceships and shuttles travel inside of and through, and the massive militaries on Giedi Prime and Caladan; the sprawl of humanity across the stars and the recreation of civilization. It’s fun to live in these spaces, and to consider all the space in between from one point to another, even if it’s not always well-executed when it’s explicated.


[1] The book, and the comic series it was loosely connected to, all came out between 2012 and 2014, and then was rendered non-canonical by Disney.

[2] I’m pretty sure there’s also mention of the first use of atomic weapons being an escalation of a trade war between House Washington and House Osaka, but I can’t find it in my physical copy or the version scanned onto the Internet Archive.

[3] I’ve only just heard of Earth-27 and it’s not quite what I’m going for.

[4] This is kind of the set-up for the Twisted Metal show.

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